i dont think anybody trusts them. Unification is EXACTLY what 5e is doing.. unifying ALL "D&D" players against WotC, because at least they are smart enough to see WotC's goals are a failure to begin with since you cant please all the people all the time, and the recent attempts haven't pleased enough people, otherwise 4th wouldn't be being shown the door.Blasted wrote:Point 3:
You're going to have to choose between combat and non-combat ability. I predict that trap options will be plentiful and PCs with interesting non-combat options will fail in combat.If I could say that I trust Rodney and the team with any level of baseline competence, I'd be the best liar ever.If I could trade in some of my attack powers for more uses of utility powers, I totally would. So, when it comes to customization points, we want to let people choose what they want to focus on (be that combat, diplomacy, being the best liar ever, being a super stealthy thief, or whatever) and trust the baseline competence we've built into all characters to make sure everyone feels like they can participate.
as long as a magic casting class exists, there can be no such thing as deciding combat or non-combat, because everything in the wizard's repertoire works for both.
4th had one decent idea behind it that harks back to OD&D.. the game is only a set of combat rules. the problem is that isnt the whole game, as each edition AFTER OD&D proved.
the "social contract" as people call it is what has been missing since WotC took over, and NO amount of rules in the books will build that back, it has to come from the players.
"skill challenges" are as useful to the game as psionics has been. people just need to learn to play the game again, rather than play the rules, and this includes the designers.
what can Mearls & Co offer that you yourself cant come up with to do, or have already heard or seen done elsewhere? why does being effective in combat have to mean a trade off for being less effective in non-combat? the non-combat has nothing to do with the combat system, and you really dont need a set of rules for it that depletes the combat system of its whatever.
they are sadly trying to find the golden number for D&D with some formula, and would have an easier time finding a mathematical formula that defines love.
their module system is a good place to throw that crap into and NOT in the core game, so that people who WANT some addition to D&D to help where they lack social skills to be able to just roll some dice to get past that part of the game.
take PO:C&T for example, MM being separate from the DMG, so put other non-standard things in extra books for those that want them, NOT forcing everyone to pay for wasted pages for something they dont want or need.
WotC/HASBRO should NOT be trusted with D&D as they have never done anything good with it...except give some d20 system away to the public that was based on D&D. so why try to take back something you already gave away?
